![]() If a player doesn’t have the Alien Hunter DLC installed, the Mamba’s weapon will visually be looking like a regular Viper rifle, however it will still behave like a Boltcaster. It can only be used on enemies with 1 or 2 health. Other notes: Finish Him is a special shot that always hits and always deals exactly 2 damage, ignoring all defenses, cover, armor, shield and dodge. To make matters worse, they can pick off wounded soldiers with inhuman precision.Ībilities: Poison Spit, Squadsight, Finish Him They have tremendous aim, even over long distances. They can be considered Tier 3 Vipers.Ī very efficient alien sniper unit that wields a Boltcaster. Their Stick weapon is purely cosmetic, Boas are unable to shoot. Also, a Boa’s Tongue Grab can not miss and the Boa may use it even on reveal. advance Bradford into the room to trigger, hopefully the entire squad gets overwatch shots in and whittles down health. Position holo targeting grenadier at the front. Dont move too far in but ensure everyone has line of sight to the beginning of the stage. It is also not disrupted by any damage, only once 10 damage have been dealt to the Boa, the Bind will end. Move the squad to the left of the room after entering. Other notes: The Boa’s Bind ability deals more damage than that of regular Vipers. Their damage on Bind and per turn is increased, but they can’t dodge and are unlikely to use cover. They will only lose their grip on whoever they are binding after being dealt a considerable amount of damage. They have a large amount of health and armor. They use their tongue and their Bind ability whenever they are able, even on reveal. Wyverns are Tier 1 Vipers.īoas are heavy melee units that start appearing late in the campaign. Other notes: Napalm Spit deals no immediate damage, but sets a large area on fire and applies the Burn status effect to everything in it. Wyverns don’t have the tongue grab ability that regular Vipers have. The fire spit does no damage on impact, but sets everyone on fire. They are able to do this every other turn. Unlike vanilla Vipers, Wyverns spit globs of fiery napalm that causes the target area to burn for several turns. Wyverns are a variant that focuses on spreading area damage with their spit weapon. They are in a good spot in terms of design and balancing – the only variants needed are a few that highlight some of those abilities.
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